Portfolio


Bachelor student at UAS BFI Vienna
Who am I?
Hey there, I'm Bettina Lerchster, a games aficionado and Interactive Media Games Business student with a flair for design. I not only play games, but also aim for creating visual and immersive artworks pixel by pixel.Interested? --> Join me on this pixel-perfect adventure
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Skills
During my academic journey, I've had the chance to acquaint myself with various programs, broadening my skill set and enhancing my proficiency in utilizing different tools effectively.
Projects
My creative adventure? Fuelled by my studies, game jams and some really fun student projects. I've explored the specifics of game and level design, dealt with the beginning challenges of UI and UX, learnt some tricks of type design and video editing - spiced up with a touch of concept art and character design - the beginning of a hopefully great journey!Got curious? Take a look at the projects below.
Newest
What's left to save?
Game Trailer - Guided by a distribution and marketing lecturer, our team presents a 2D side-scrolling game trailer set in a dystopian world. Blending RPG elements, the game explores environmental issues with running, jumping, combat, and puzzle-solving mechanics. Meticulously developed concepts, customer journey, and personas inform our marketing strategy, featuring captivating capsule images. The culmination is a concise, engaging game trailer inviting players to a thought-provoking journey through the consequences of human impact on the environment.
Quing of Highschool
"Quing of Highschool" is a unique Austrian story-driven RPG that immerses you as a new student in the exciting high school adventures of Bichldorfer High. Interact with various cliques, complete quests, and make decisions that shape the storyline. The game excels with its straightforward yet captivating gameplay, coupled with visually appealing design incorporating Austrian culture.During my bachelor's studies in the course "Game Design," my project group and I developed an innovative game idea. Together, we not only conceptualized the idea but also brought the first level to life on the online platform Gather.In my role, I focused on the Game Design and Level Design of the prototype. Specifically, my emphasis in Level Design centered on structuring the levels and creating an engaging player experience through a logical and immersive environment. Additionally, I contributed to the storytelling and the fundamental concept.
UN Sustainability Game Jam
In this simulator, players immerse themselves in the world of sustainable farming, navigating real-world agricultural challenges. Upgrade your farming abilities, collaborate with local supermarkets, and strategically plan your production to create a virtual haven that seamlessly blends the joys of farming with a commitment to sustainability. Get ready for a gaming experience that cultivates relaxation and environmental mindfulness.During the game jam, I was able to gain valuable experience in character and UI design. The challenges and team dynamics during the game jam enhanced my graphic design skills and gave me a deeper insight into the world of game development.
game engine
In the lecture on game engines, with a focus on level design, I strengthened my skills in handling various practices of a game engine (in this case Unreal Engine 5) by developing a small level.
shroomy
Shroomy, an unreleased student project, is an isometric 3D game that combines Metroidvania, RPG, base management, and strategy defense elements. It aims for a player experience centered on satisfying and challenging movement and combat mechanics. With striking artwork, a captivating style, and unique lore and progression elements, Shroomy promises a diverse and engaging gameplay. My role involved creating mood boards, developing a color concept, crafting the UI, and designing distinctive fonts.
Twitch Trailer jujulia_1
As part of this project, we conceptualized and produced a trailer for the Twitch channel jujulia_1. Initially, we checked the technical requirements and then filmed according to the pre-established story scripting. We incorporated Found Footage, real shots, and animations, with me being responsible for editing, camera work, and sound. In particular, sorting and selecting the stream recordings until we finalized the clips was very time-consuming, which made me appreciate the value of time management.
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